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Phillip
The feral fisherman

A 1-Victory Newbie Contractor played by sirpystream in DA Boiz

Phillip is a Fisherman who will risk his life to become the ultimate King of the fishermen and Ensure safe and sustainable farming of sea life.

He is 34 years old, lives in a small fishing boat, and often appears as A large, stocky, hairy man, reeking of fish, wearing navy overalls with a green sweater and beany, with bright yellow gumboots that squelch with each step.

Phillip lives in DA Boiz, a setting where videos of the supernatural go viral every day. His Questionnaire has 5 answers.

Attributes

Brawn

5

Charisma

2

Dexterity

2

Intellect

2

Perception

4

Abilities

2 Alertness

2 Animals

3 Athletics

4 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Phillip is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Phillip has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Capture

Traumas

  • Feeling of vunerability When one feels smaller/weaker than others in a situation.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

    Loose Ends

    Loading...

    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 163 - Spent: 162)
    An itemized record of every Contract, advancement, and more

    Journal
    Phillip has not written in his journal yet.

    Moves

    Phillip has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in DA Boiz can post Moves for Phillip.

    Assets And Liabilities

    Assets

    -6 Tough
    -3 Swimmer's Build
    -6 Pack Beast

    Liabilities

    +3 Deep Sleeper
    +3 Ugly