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Jeremiah
datebaiyo. Ganbatte

A Newbie Contractor played by JoyyXTX in New Edenia

This character is dead. RIP

Jeremiah is a Physicist who will risk her life to become a superhuman and end all war.

She is 23 years old, lives in Sao Mateus do Sul, and often appears as kirishima from mha.

Jeremiah lives in New Edenia, a setting set in a parallel universe to Earth, where the chosen few are gifted with the unknown.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

3

Perception

2

Abilities

0 Alertness

2 Animals

2 Athletics

2 Crafts

1 Culture

0 Drive

2 Firearms

0 Influence

0 Investigation

1 Medicine

1 Melee

2 Occult

1 Performance

4 Science

1 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
shit
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jeremiah has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Atrocities
Animal-Lover

Traumas

(Jeremiah has no Traumas)


Source


Circumstances

Confidant: cho
From Assets and Liabilities
You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.

Conditions

From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Additional Language: portuguese You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 2
(Earned: 152 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Jeremiah has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jeremiah has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in New Edenia can post Moves for Jeremiah.

Voided Deaths
You should probably know about these. . .

  • March 15, 2024, 5:57 p.m. - None

Assets And Liabilities

Assets

-1 Additional Language
Language: portuguese
-3 Confidant
Confidant name: cho
-15 Gifted
-6 Clear Conscience
-6 Tough
-3 Nimble Fingers
-9 Daredevil
-6 Born Runner

Liabilities

+6 Forgetful