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Flippie

A 1-Victory Newbie Contractor played by TheSmileOwO in New Edenia

Flippie is a mischievous gecko who will risk their life to become the ultimate telepath and cause eternal mischief.

They are 4 years old, live in a crack in a local farmer's wall, and often appears as an olive colored indo-pacific gecko.

Flippie lives in New Edenia, a setting set in a parallel universe to Earth, where the chosen few are gifted with the unknown.

Attributes

Brawn

1

Charisma

1

Dexterity

4

Intellect

4

Perception

2

Abilities

2 Alertness

2 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

0 Medicine

0 Melee

0 Occult

5 Performance

0 Science

3 Stealth

3 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Flippie is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Flippie has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Failure
Anarchial Democracy

Traumas

(Flippie has no Traumas)


Mischief


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Animal You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (e.g. a chameleon blending in, a bloodhound tracking something by scent). You use your sheet’s stats as normal.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Additional Language: English You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
From New Edenia
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 0
(Earned: 155 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Flippie has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Flippie has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in New Edenia can post Moves for Flippie.

Assets And Liabilities

Assets

-1 Additional Language
Language: English
-15 Gifted
-3 Cat-Eyes
-6 Tough
-9 Bounce Back
-9 Daredevil
-3 Swimmer's Build

Liabilities

+6 Finances: Poor
+9 Outsider
+9 Animal