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Rei Hashimoto (零 橋本)
"Your order is my command." | The Hybrid

A 7-Victory Novice Contractor played by Monday in Earth Unveiled

Rei Hashimoto (零 橋本) is a sorcery-infused automaton who will risk their life to become the ultimate technomancer and learn to use their nature for good; bridging the gap between traditional magic and new-age technology for everyone.

They are approximately 18-20 years old, live in the Hashimoto Clan temple in the outskirts of Shibuya, Japan, and often appears as a stone-faced figure with long gray hair, heterochromatic eyes, and cybernetic features, wearing robe-like synthetic techwear.

Rei Hashimoto (零 橋本) lives in Earth Unveiled, a setting where a supernatural cold war brews. Their journal, Data Logs, has 9 entries. Their Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

7

Perception

3

Abilities

4 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

4 Occult

0 Performance

0 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

5 Magitek

3 Sneaking

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Rei Hashimoto (零 橋本) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Mental Deteroriation (Your Mind Rating is considered 8; to represent this you have a permenant point of Mind Damage.)
  • (Disfiguring) Exhaust Efficiency (Your body is highly optimized to sustain and release energy as necessary. When engaging in physical activity, such as running or dodging, steam and energy emits faintly from circuitry all over your body. You suffer a -2 dice penalty on Stealth rolls for the next 15 minutes.)
  • (Disfiguring) Mana Core (Your body is powered by a mana-infused core, similar to a heart. Called shots against your mana core (heart) do +2 damage. If an attack hits you which could conceivably hit your mana core, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • (Disfiguring) Artificial Exterior (Technological augments mark your body. Your frame is primarily steel up to your neck, your voice is synthetic, and your eyes are distinctly heterochromatic. You are obviously unusual & supernatural, which may cause complications. You are up to +2 Difficulty in social situations where this is relevant.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Betrayal
    Anguish
    Failure

    Traumas

  • Phobia of Closed Spaces When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Phobia of Fire When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • (Liability) Vengeful / Auto Retaliation You are designed to automatically respond accordingly against those who have wronged you. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
  • (Liability) Anti-Social / Single Objective You are to prioritize your mission above interacting with others. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll to avoid fleeing or shutting down.
  • (Liability) Paranoia / Threat Prevention You are programmed to prevent threats before they can become an issue, innately distrusting of others and always on edge. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe.

  • Overdrive

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    [Out of Commission] Point of Contact: Mission Handler, Takemi Hashimoto
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Takemi Hashimoto-- your mission handler from the Hashimoto Clan. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends. Takemi is capable of restoring up to 2 points of Mind / Source per Downtime for Rei without further difficulty.
    Rogue Cursed Tool
    Given by badtzmaruboy
    The Hashimoto Clan has learned of your escape; and they are coming for you. The Hashimoto Clan is *hostile* and acquisitionist towards you--you are an object to them, and they will return you to your pedestal.
    Alias: Natsuki Horiuchi (奈 堀内)
    Given by Monday
    You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

    Conditions

    From Assets and Liabilities
    Additional Language: English You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    The Hunger: 100 kWh Of Energy You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger.
    Anti-Social / Single Objective (Maddening): You are to prioritize your mission above interacting with others In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll to avoid fleeing or shutting down.
    Paranoia / Threat Prevention (Maddening) You are programmed to prevent threats before they can become an issue, innately distrusting of others and always on edge. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe.
    Vengeful / Auto Retaliation (Maddening) You are designed to automatically respond accordingly against those who have wronged you. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

    Rouge Robot Sightings?

    Imminent Dangerous Given by badtzmaruboy
    You've had to go out at night to "recharge" yourself; and at some point, you were seen & maybe even recorded. It's only a matter of time before videos of this wind up online.

    Group of Enemies: The Hashimoto Clan (Electric Sorcerers)

    Imminent Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Novice
    7 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 209 - Spent: 204)
    An itemized record of every Contract, advancement, and more

    Moves

    Rei Hashimoto (零 橋本) has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Rei Hashimoto (零 橋本).

    Biography

    The result of arcane magic imbued into an artificial frame to create an intelligent weapon, PROJECT: HYBRID-01 (given the legal identity of Rei Hashimoto) was developed as a secret weapon by the Hashimoto Clan to gain an edge in the increasingly tense political landscape of Japan. Yet despite being programmed for war, they hope to some day use their nature to improve the world instead.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: English
    -15 Gifted
    -0 Finances: Average
    -6 Focused
    -6 Point of Contact
    Contact: Mission Handler, Takemi Hashimoto
    -12 Jack of All Trades
    -3 Avoidance

    Liabilities

    +9 Sensitive
    +12 Group of Enemies
    Name of Group: The Hashimoto Clan (Electric Sorcerers)
    +9 Supernatural Condition
    Supernatural Condition: The Hunger: 100 kWh of Energy
    +9 Supernatural Condition
    Supernatural Condition: (Maddening) Paranoia / Threat Prevention You are programmed to prevent threats before they can become an issue, innately distrusting of others and always on edge.
    +9 Supernatural Condition
    Supernatural Condition: (Maddening) Anti-Social / Single Objective You are to prioritize your mission above interacting with others.
    +9 Supernatural Condition
    Supernatural Condition: (Maddening) Vengeful / Auto Retaliation: You are designed to automatically respond accordingly against those who have wronged you.