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Ezra Wolengrad

A 2-Victory Newbie Contractor played by RaydirXD in New Edenia

Ezra Wolengrad is a outgoing university student who will risk their life to become the ultimate chosen one and earn a decent salary.

They are 23 years old, live in a cramped London apartment. Just enough for one person, and often appears as a 5' 10", white skinned man with alert, brown eyes, a lean face, defined cheekbones, very thin lips and a slightly stubbled chin.

Ezra Wolengrad lives in New Edenia, a setting set in a parallel universe to Earth, where the chosen few are gifted with the unknown.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

4

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

3 Brawl

0 Crafts

0 Culture

2 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

2 Melee

2 Occult

0 Performance

2 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ezra Wolengrad is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ezra Wolengrad has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Failure

Traumas

(Ezra Wolengrad has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Lingering Fears

Imminent Dangerous Given by PoisedIvyT_T
After escaping or slaying the nightmare, you still can't quite shake the feeling that something is amiss. You're scared that it might still come after you one day.

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Contractor Timeline

2 Victories - 0 Failures
Remaining Exp: 1 (Earned: 160 - Spent: 159)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Ezra Wolengrad has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Ezra Wolengrad has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in New Edenia can post Moves for Ezra Wolengrad.

Biography

Just your average Uni bro. Strapped for cash, down to smash. And an unlikely master of the sword. Honestly can be a pretty scary person once it comes to armed combat...

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-6 Focused
-6 Clear Conscience
-12 Jack of All Trades
-0 Imbued

Liabilities

+7 Short Fuse
+6 Vengeful