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Mara

A 1-Victory Newbie Contractor played by Hylias in New Edenia

Mara is a Oompa Loompa who will risk her life to become the ultimate the chosen one and destroy capitalism and rise against the one percent.

She is 40 years old, lives in Willy's chocolate experience warehouse in glasgow, and often appears as a despressed yellow oompa loompa with a fuckass wig.

Mara lives in New Edenia, a setting set in a parallel universe to Earth, where the chosen few are gifted with the unknown.

Attributes

Brawn

3

Charisma

5

Dexterity

1

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

3 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

2 Melee

0 Occult

2 Performance

2 Science

0 Stealth

1 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mara is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mara has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Children

Traumas

(Mara has no Traumas)


Source


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Imprisoned: Willy's chocolate experience factory
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

From Assets and Liabilities
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Less Than Human: Children There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

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Contractor Timeline

1 Victories - 0 Failures
Remaining Exp: 6 (Earned: 155 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Mara has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Mara has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in New Edenia can post Moves for Mara.

Assets And Liabilities

Assets

-15 Gifted
-3 Less Than Human
Type of being: Children
-6 Focused
-3 Cat-Eyes
-6 Clear Conscience
-12 Jack of All Trades
-12 Jaded
-3 Convenient Klutz
-6 Pack Beast

Liabilities

+6 Finances: Poor
+3 Illiterate
+6 Short
+9 Imprisoned
Manner of Imprisonment: Willy's chocolate experience factory
+6 Paranoia