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Special Agent J. Gottlieb

A 1-Victory Newbie Contractor played by michiikupo in New Dawn Lancers

Special Agent J. Gottlieb is a somber FBI Agent who will risk his life to become the ultimate nekomata and find hope.

He is 48 years old, lives in a capsule hotel in japan, and often appears as a run-down, tired, five-o-clock shadow of a man.

Special Agent J. Gottlieb lives in New Dawn Lancers, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

3 Drive

2 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

2 Glock 19

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Special Agent J. Gottlieb is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Special Agent J. Gottlieb has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Injustice

Traumas

(Special Agent J. Gottlieb has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Database: FBI Database
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

Conditions

From Assets and Liabilities
Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Additional Language: Japanese You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 13
(Earned: 164 - Spent: 151)
An itemized record of every Contract, advancement, and more

Moves

Special Agent J. Gottlieb has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in New Dawn Lancers can post Moves for Special Agent J. Gottlieb.

Biography

hmm.

Assets And Liabilities

Assets

-1 Additional Language
Language: Japanese
-0 Finances: Average
-6 Focused
-3 Nimble Fingers
-6 Database
Access to: FBI Database
-0 Imbued

Liabilities

+3 Nightmares
+6 Paranoia