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Delphyrion Arcanis
Oppenheimer but without the Happy Meals

A 6-Victory Novice Contractor played by Cryst0lline in The Torrent

Delphyrion Arcanis is a scientific content creator who will risk their life to become the ultimate alchemist chef and create a food-generating machine that will rewrite reality.

They are 25 years old, live in a lab in Orlando, Florida, and often appears as a stereotypical 5'8" scientist in a lab coat and sometimes goggles that rest on their forehead. With grey-purple neck-length hair, and pale irises, they look older than they should be, though they insist it makes them look wiser. (They just look homeless instead.) This is especially true during long projects, where they have heavy eyebags and frazzled hair. They wear some makeup on special occasions. The portraits are of the theoretical outfit they'd wear beyond the lab, but it's just been sitting in their closet because they are usually dragged out of their lab before they can change. They go with any pronouns.

Delphyrion Arcanis lives in The Torrent, a setting where there’s an ongoing torrent of the paranatural. Their journal, Delphyrion's Book of Incident Reports, has 13 entries. Their Questionnaire has 17 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

5

Perception

1

Abilities

3 Alertness

1 Animals

4 Athletics

2 Crafts

2 Culture

2 Drive

4 Firearms

3 Influence

3 Investigation

1 Medicine

2 Melee

0 Occult

2 Performance

4 Science

2 Stealth

1 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Spider :(
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Delphyrion Arcanis has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

(Delphyrion Arcanis has no Traumas)


Brainrot

Whenever , regain one Source. Cooldown: one day

Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Illicit Supplier: Chemicals
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
OFFR Money
Given by Ozz
After selling an ArCANis spray can on OFFR, you have been provided with 75,000 USD in cash. (275,000/275,000)
$10000
Given by Cryst0lline
Mysterious donation from setmarkiplieronfire: "diy grenades... lol jk jk, unless?" 10000/10000
$15,000 USD
Given by Bigswordsman
You earned this from selling some silly little beer cans to Goro :) $15,000/$15,000
$250
Given by Bigswordsman
You got this money from affiliate links (and a particular guy by the username of Beezleboppy somehow got extra bots or smth idfk. This won’t work the next time.) $250/$250
OFFR Money
Given by Bigswordsman
After selling an ARCANIS spray can, you got some money from your good friends at OFFR 400,000/400,000
$250,000
Given by Cryst0lline
From selling a newly improved ArCANis Spray Can to Goro :) 250,000/250,000

Conditions

From Assets and Liabilities
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Novice
6 Victories - 0 Failures
Remaining Exp: 0
(Earned: 221 - Spent: 221)
An itemized record of every Contract, advancement, and more

Moves

Delphyrion Arcanis has made 1 Move.
Only GMs who have permission to run Contracts and post World Events in The Torrent can post Moves for Delphyrion Arcanis.

Biography

Delphyrion "Delph" Arcanis (do not call them Delphi) works primarily as a chemist with somewhat of an internet presence. Think NileRed except Delphyrion was never able to find that channel, so he watched NileGreen instead. Sometimes people (and Delphyrion themselves) forget that they have a Master's degree in Chemistry because he often opts to goof around instead of using his head. At heart, however, he's still a nerd who regularly makes himself go insane with extremely complex formulas. He puts the "mad" in Mad Scientist for the funny.

He's basically pioneered the grin of one who wholeheartedly believes priests could get pregnant. For someone named after a mythological figure, he's awfully oblivious to the concept of religion and mythology. Even after a few contracts he still doesn't completely buy the concept of magic (or rather, the existence is indisputable, but they're in denial that magic can achieve anything that isn't already within reach).

Always one to resist against the world and fate itself, Delphyrion aims big in the only way he knows how. They'll create food out of thin air if that's what it takes to give reality a piece of their mind.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Cat-Eyes
-6 Illicit Supplier
Stockpile Type: Chemicals
-6 Born Runner
-0 Imbued
-3 Oblivious