Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Trinity

A 1-Victory Newbie Contractor played by breathless in Academy for the Dark Arts

Trinity is a reluctant nun who will risk her life to become the ultimate demon-hunting exorcist and avenge her mothers soul.

She is 22 years old, lives in Salem, and often appears as a petite woman with curly blonde hair. She usually wears priests vestments.

Trinity lives in Academy for the Dark Arts, a setting Steeped in dark academia where magic is hidden by the various competing sects that wish to control it. Her Questionnaire has 7 answers.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

4

Perception

5

Abilities

3 Alertness

0 Animals

0 Athletics

0 Crafts

3 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

2 Medicine

0 Melee

5 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Trinity is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Trinity has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Sin

Traumas

(Trinity has no Traumas)


Source


Circumstances

Respected Expert: Demonology
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

From Assets and Liabilities
Nightmares: The demon that killed her parents Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.

Loose Ends

Loading...

Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 6
(Earned: 159 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
Trinity has not written in her journal yet.

Moves

Trinity has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Academy for the Dark Arts can post Moves for Trinity.

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic
-3 Respected Expert
Field: Demonology

Liabilities

+9 Sensitive
+3 Nightmares
Subject: The demon that killed her parents
+6 Paranoia