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Avi Branwen

A Newbie Contractor played by Logan in Maelstrom

Avi Branwen is a IT, Spy who will risk their life to become a Psychic Overlord and To spread the roots and seeds of Ravenoff.

They are 22 years old, live in Hamilton, New Zealand, and often appears as Inconspicuous everyday man.

Avi Branwen lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their Questionnaire has 1 answer.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

4

Perception

2

Abilities

2 Alertness

2 Animals

2 Athletics

2 Crafts

1 Culture

1 Drive

1 Firearms

1 Influence

3 Investigation

0 Medicine

1 Melee

2 Occult

2 Performance

2 Science

3 Stealth

3 Survival

2 Technology

3 Thievery

1 Brawl

2 Forgery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Avi Branwen is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Cut wounds on hand ( -1 dexterity when handling objects by hand)
  • Body 6

    Stress

    6 Mind

    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Anguish
    Betrayal

    Traumas

    (Avi Branwen has no Traumas)


    Meta-gene


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 151 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Avi Branwen has not written in their journal yet.

    Moves

    Avi Branwen has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average

    Liabilities

    +7 Scarred
    Scar: Cut wounds on hand ( -1 dexterity when handling objects by hand)