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Josephine Yew
Only need one hand to help someone to their feet.

A 1-Victory Newbie Contractor played by Contracted_Pyre in Maelstrom

Josephine Yew is a Noire Private Detective who will risk her life to become the ultimate Psychic and abolish the American system of policing.

She is 29 years old, lives in a small condo in Rochester, New York, and often appears as a tired and worn out woman missing her left arm. Often sporting a trench coat and short, messy brown hair.

Josephine Yew lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 1 entry. Her Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

1 Athletics

1 Brawl

0 Crafts

1 Culture

1 Drive

3 Firearms

3 Influence

4 Investigation

1 Medicine

0 Melee

2 Occult

0 Performance

1 Science

1 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Burnt
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Injustice
    Lifesaver

    Traumas

    (Josephine Yew has no Traumas)


    Focus


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Database: Police Database
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    Loose Ends

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    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: 1 (Earned: 162 - Spent: 161)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Josephine Yew has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Josephine Yew.

    Biography

    An ex-cop disillusioned with the system at hand. Quit the force to become a private detective and help the people the police leave behind at rock bottom prices.

    Assets And Liabilities

    Assets

    -6 Database
    Access to: Police Database

    Liabilities

    +6 Finances: Poor
    +9 One Arm