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Kyle Worth

A 1-Victory Newbie Contractor played by HappiestPlane in Maelstrom

Kyle Worth is a retail worker who will risk his life to become the ultimate wizard and earn a higher education.

He is 24 years old, lives in his parent’s house in Adrian, Michigan, and often appears as A lanky young adult with unkempt hair and poor physique.

Kyle Worth lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 7 answers.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

4

Perception

4

Abilities

4 Alertness

0 Animals

2 Athletics

0 Brawl

1 Crafts

3 Culture

2 Drive

0 Firearms

2 Influence

3 Investigation

2 Medicine

0 Melee

3 Occult

0 Performance

2 Science

3 Stealth

0 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Wolfbite Right Hand
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Kyle Worth has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Anguish
Atrocities
Near-Death Experience

Traumas

  • Phobia of Heights When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Confidant: Dale (Best Friend (Online))
    From Assets and Liabilities
    You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.

    Conditions

    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
    From Maelstrom
    Favor of the firebird The firebird has granted you its favor. Once (ever) you may reroll a single botched roll. Delete this Condition afterwards.

    Loose Ends

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    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: 2 (Earned: 162 - Spent: 160)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Kyle Worth has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Kyle Worth.

    Biography

    What is there to say about Kyle Worth? He is a retail worker. He lives in a crummy city at the bottom of Michigan, with his parents. His greatest ambition in life, Wizardry, is almost certainly beyond his reach. He couldn't hope to ever even afford something like Gene-Modding. So he spends his days playing RPGs and slogging through work, hoping to save up enough to some day attend a university for a degree to slog through a slightly better paying job. Kyle is desperate for some kind of change, but unable to see it through.

    Assets And Liabilities

    Assets

    -3 Confidant
    Confidant name: Dale (Best Friend (Online))
    -3 Pathetic
    -3 Nimble Fingers
    -3 Avoidance

    Liabilities

    +6 Finances: Poor