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Jack Lupin

A 1-Victory Newbie Contractor played by krankyWizard in Kustom Game Group

Jack Lupin is a Stuntman who will risk his life to become the ultimate Master Thief and To be the Best Thief in the world and Steal Priceless Art Pieces and Arficacts.

He is 25 years old, lives in Blank, and often appears as Simple, Handsome, Mildly Fashionable, black knitted turtle neck, Black Hair, Pale, basic Height, Medium Build.

Jack Lupin lives in Kustom Game Group, a setting where videos of the supernatural go viral every day. His Questionnaire has 2 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

2 Athletics

0 Brawl

1 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

2 Melee

0 Occult

1 Performance

0 Science

3 Stealth

1 Survival

2 Technology

4 Thievery

3 Lockpicking

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jack Lupin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jack Lupin has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Animal-Lover

Traumas

(Jack Lupin has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
From Kustom Game Group
Infested With an Alien Parasite The parasite you swallowed has taken root in your stomach. It lies dormant. . . for now.

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 159 - Spent: 158)
An itemized record of every Contract, advancement, and more

Journal
Jack Lupin has not written in his journal yet.

Moves

Jack Lupin has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Kustom Game Group can post Moves for Jack Lupin.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused
-3 Nimble Fingers
-9 Daredevil
-3 Lizard Brain

Liabilities

+3 Illiterate
+6 Forgetful