Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Joseph Danzig
"Yo, monkey! Who the hell do you think you're talking to? I'm The Man with The Plan, Joey Danzig!"

A Newbie Contractor played by FunFunFun in Earth Unveiled

Joseph Danzig is a short tempered (American) Football running back who will risk his life to become a superhuman and prove he never fell off by becoming the #1 athlete of all time.

He is 31 years old, lives in Chicago, Illinois in a small old house that's just outside the city, and often appears as A half blonde, half brown haired man with an average-muscley build, 6'6 with flame patterned pants and a wife beater.

Joseph Danzig lives in Earth Unveiled, a setting where a supernatural cold war brews.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

2 Culture

1 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

2 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Joseph Danzig is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Black Scorch Marks ((Disfigured) All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar.)
  • Sensitive Tingly Palms ((Nerve Damage) Any 'fine' or precise usage of your hands is at up to +2 Difficulty at GM discretion.)
  • Large Third Degree Burns on the Back ((Chronic Pain) Your Penalty is always at a minimum of -1.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Failure
    Near-Death Experience

    Traumas

  • Short Fuse ("How's about I rearrange your fucking face huh? How about that?") You have major issues controlling your temper. (Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction. )
  • Delusions of Grandeur ("I'm the fucking man and you can't tell me shit.") You believe yourself to be the very best, one of the elite, superior to anyone else you meet.

  • Spirit


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Respected Expert: American Football
    Given by FunFunFun
    You are highly respected and influential within a given field or industry. Just about anyone in American Football will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Notoriety: Banned from the NFL for Testing Positive for Superhuman
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.

    Loose Ends

    Individual Enemy: Hydro Thunder

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 150 - Spent: 148)
    An itemized record of every Contract, advancement, and more

    Journal
    Joseph Danzig has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Joseph Danzig has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -6 Tough

    Liabilities

    +7 Short Fuse
    +6 Individual Enemy
    Name of Enemy: Hydro Thunder
    +6 Delusions of Grandeur
    +3 Notoriety
    Reason: Banned from the NFL for Testing Positive for Superhuman
    +7 Scarred
    Scar: Large Third Degree Burns on the Back