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Sam Lord

A 2-Victory Newbie Contractor played by afkwyrm in Maelstrom

Sam Lord is a fancy slumlord who will risk their life to become the ultimate become a devil and have everyone in their debt.

They are 28 years old, live in miami florida in the top apartment on his building, and often appears as man child wearing basket ball shorts and huddy 6ft tall.

Sam Lord lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their Questionnaire has 5 answers.

Attributes

Brawn

5

Charisma

2

Dexterity

3

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

2 Brawl

2 Crafts

2 Culture

3 Drive

3 Firearms

2 Influence

2 Investigation

0 Medicine

2 Melee

2 Occult

2 Performance

0 Science

2 Stealth

2 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
surgery
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Concussive Neuropathy (Intellect rolls take twice as long (minimum of two Actions) and you receive a -2 dice penalty to all Initiative rolls.)
  • Body 8

    Stress

    5 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Submission

    Traumas

    (Sam Lord has no Traumas)


    Source


    Circumstances

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Point of Contact: My legal guy
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from slumord legal advice to illegal solutions for legal problems. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

    Loose Ends

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    Contractor Timeline

    2 Victories - 0 Failures
    Remaining Exp: 3 (Earned: 168 - Spent: 165)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Sam Lord has not written in their journal yet.

    Moves

    Sam Lord has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Sam Lord.

    Assets And Liabilities

    Assets

    -3 Beautiful
    -6 Point of Contact
    Contact: Slim lord legal advice to illegal solutions for legal problems
    -6 Finances: Comfortable

    Liabilities

    +6 Delusions of Grandeur