Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Dr. Tessa Labrys
Because... SCIENCE!

A Newbie Contractor played by Devils_Theatre as a Free Agent

Dr. Tessa Labrys is a electrical and mechanical engineer who will risk her life to become a innovative technological craftsman and create free electricity.

She is 24 years old, lives in a lab at the top of a self-made eletrical tower in Menlo Garden, New Jersey, and often appears as frizzy electric-blue haired maniac in goggles, a labcoat, thick rubber gloves and boots, scrubs and holding heavy metal tongs.

Her Questionnaire has 5 answers.

Attributes

Brawn

1

Charisma

1

Dexterity

3

Intellect

6

Perception

3

Abilities

4 Alertness

0 Animals

1 Athletics

0 Brawl

4 Crafts

2 Culture

1 Drive

4 Firearms

1 Influence

4 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

5 Science

2 Stealth

0 Survival

4 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dr. Tessa Labrys is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dr. Tessa Labrys has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Near-Death Experience
Submission

Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. (You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.)
  • Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. (You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.)
  • Anti-Social You struggle with engaging in social interaction. (In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.)

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.

    Loose Ends

    Group of Enemies: Scientific Academia pretty much as a whole.

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

    Loading...

    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 156 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Dr. Tessa Labrys has not written in her journal yet.

    Moves

    Dr. Tessa Labrys has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -0 Finances: Average

    Liabilities

    +9 Sensitive
    +6 Anti-Social
    +12 Group of Enemies
    Name of Group: Scientific Academia pretty much as a whole.
    +6 Paranoia
    +6 Delusions of Grandeur