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Captain Alex(Xan) "Omen" Forsythe

A Newbie Contractor played by MrSinn in Maelstrom

Captain Alex(Xan) "Omen" Forsythe is a Misanthropic Naval Quantum physicist who will risk their life to become a Cosmic force and fulfill the family legacy.

They are 40 years old, live in San Francisco, and often appears as An average heighted man starting to grey, with blue eyes and a runners toned build.

Captain Alex(Xan) "Omen" Forsythe lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

2

Intellect

4

Perception

3

Abilities

0 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

1 Drive

3 Firearms

0 Influence

1 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

3 Science

0 Stealth

2 Survival

3 Technology

0 Thievery

2 Brawl

2 Pilot

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Captain Alex(Xan) "Omen" Forsythe is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Captain Alex(Xan) "Omen" Forsythe has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Injustice
Atrocities
Murder

Traumas

(Captain Alex(Xan) "Omen" Forsythe has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. PTSD
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 7
(Earned: 150 - Spent: 143)
An itemized record of every Contract, advancement, and more

Journal
Captain Alex(Xan) "Omen" Forsythe has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Captain Alex(Xan) "Omen" Forsythe has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused
-6 Tough
-9 Daredevil
-6 Born Runner

Liabilities

+6 Disorder
Permanent Trauma: PTSD