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Dagfinn Bargmann
Natural selection of all, ever.

A 2-Victory Newbie Contractor played by Zixius in Maelstrom

Dagfinn Bargmann is a geneticist who will risk their life to become the ultimate sapient symbiote and revive all extinct species.

They are 37 years old, live in Amsterdam, Netherlands, and often appears as a smartly, but comfily dressed professional always carrying around at least a few books in their bag. They fit perfectly in a lab or office setting, yet obviously are comfortable with field experience.

Dagfinn Bargmann lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their Questionnaire has 4 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

1

Intellect

4

Perception

3

Abilities

3 Alertness

3 Animals

2 Athletics

2 Crafts

2 Culture

2 Drive

2 Firearms

3 Influence

3 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

4 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dagfinn Bargmann is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dagfinn Bargmann has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Near-Death Experience
Anguish

Traumas

  • Compulsion to follow road safety laws. When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist.
  • Phobia of Firearms When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 164 - Spent: 159)
    An itemized record of every Contract, advancement, and more

    Journal
    Dagfinn Bargmann has not written in their journal yet.

    Moves

    Dagfinn Bargmann has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Dagfinn Bargmann.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Pathetic
    -12 Jack of All Trades
    -3 Nimble Fingers
    -3 Convenient Klutz