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Zeb

A 1-Victory Newbie Contractor played by NeuroticMathematician in Maelstrom

Zeb is a Punk Biohacker who will risk his life to become the ultimate Technomancer and Cheat Death.

He is 25 years old, lives in Berlin - Upper floor of a squatted mansion, and often appears as A tall and slender man. He has dark hair and green eyes. Usually wears DIY clothing with holes and cables everywear and a half mask that covers with nose and mouth.

Zeb lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

1 Crafts

1 Culture

0 Drive

1 Firearms

0 Influence

2 Investigation

2 Medicine

2 Melee

0 Occult

0 Performance

4 Science

1 Stealth

0 Survival

4 Technology

0 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Clawed
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Shoulder Subluxation (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Anguish
    Failure

    Traumas

    (Zeb has no Traumas)


    Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Nightmares: The Death of His Mentor Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 155 - Spent: 154)
    An itemized record of every Contract, advancement, and more

    Journal
    Zeb has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Zeb has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Zeb.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Attuned Autoimmune

    Liabilities

    +3 Nightmares
    Subject: The Death of His Mentor
    +6 Defective Sight