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Eric Baron

A 4-Victory Novice Contractor played by omegaman in Maelstrom

Eric Baron is a Ex Military Contractor who will risk his life to become the ultimate warrior and head an unstoppable mercenary army which would allow him to eliminate conflict in the world.

He is 26 years old, lives in Oak Cliff TX, and often appears as A shaggy haired man with a scarred face wearing combat fatigues and army green t-shirt.

Eric Baron lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 8 entries. His Questionnaire has 13 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

4 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
car crash and log trap
1
acid burns
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Eric Baron has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Eric Baron has no Traumas)


Battle Points

Whenever , regain one Source. Cooldown: one day

Circumstances

Language from Commune
Given by GreenAppll
German List of languages acquired from using the Commune enhancement.
Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Acid fingers
Given by omegaman
damaged fingerprint from acid pool

Conditions

From Assets and Liabilities
Nightmares: the killing of his training unit Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
From Maelstrom
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Contractor Timeline

4 Victories - 0 Failures
Remaining Exp: 17 (Earned: 195 - Spent: 178)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Eric Baron has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Eric Baron.

Biography

Coming from a messed up childhood Eric joined the military but was drummed out when his ambition ended up getting others killed. He was also fired from his PMC job for endangering others. Now he's nursing his ego and looking for a way to make money and live up to his dream of running a private military contractor outfit.

Assets And Liabilities

Assets

-12 Jack of All Trades
-6 Finances: Comfortable

Liabilities

+3 Nightmares
Subject: the killing of his unit
+6 Paranoia