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Tabatha Van Sterling
Greetings

A Newbie Contractor played by August in Earth Unveiled

Tabatha Van Sterling is a Philantrophist who will risk her life to become the ultimate fully realised Vampire Monster hunter and eliminate all other malicious beings that have the capacity to harm humans.

She is 225 years old, lives in Wyngate Manor, Pennsylvania, and often appears as A young woman with emerald green eyes, light blonde hair, a slight glittery shimmer on her skin and usually wears victorian era dresses and a cloak.

Tabatha Van Sterling lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy.

Attributes

Brawn

3

Charisma

4

Dexterity

2

Intellect

4

Perception

2

Abilities

3 Alertness

0 Animals

2 Athletics

2 Brawl

0 Crafts

2 Culture

1 Drive

2 Firearms

2 Influence

2 Investigation

0 Medicine

2 Melee

2 Occult

1 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tabatha Van Sterling is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Tabatha Van Sterling has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture
Failure

Traumas

(Tabatha Van Sterling has no Traumas)


Dark mana


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Tabatha Van Sterling has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Tabatha Van Sterling has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

A child of strange origin, during a time of war, a time wherein the world was younger, more aggressive and there were more losses of life. This caused this strange child to become numb to the horrors of death and conflict. But seeing so much suffering does a few things to a creature that does not know its own true nature. It wanted to help the humans, as much as it could throughout her almost three centuries of existence. Now she has grown and has come to know that the curse she bears, the one she uses in the hope of helping others is not suited for such, and so, she wastes away, drinking wine and lounging around in her castle filled with nothing but desolation and a few servants working generations for their families.

What shall that child do when given the chance to gain strength, I wonder.

Assets And Liabilities

Assets

-15 Gifted
-12 Wealthy
-3 Beautiful
-3 Lanky

Liabilities

+9 Sensitive