Tabatha Van Sterling's Power value does not match their spent Gifts! Power Value: 3 Spent Rewards: 2
A Newbie Contractor played by August in Earth Unveiled
She is 225 years old, lives in Wyngate Manor, Pennsylvania, and often appears as A young woman with emerald green eyes, light blonde hair, a slight glittery shimmer on her skin and usually wears victorian era dresses and a cloak.
Tabatha Van Sterling lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy.
3 Alertness
0 Animals
2 Athletics
2 Brawl
0 Crafts
2 Culture
1 Drive
2 Firearms
2 Influence
2 Investigation
0 Medicine
2 Melee
2 Occult
1 Performance
0 Science
0 Stealth
0 Survival
0 Technology
0 Thievery
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
Latest 0 of 0 answers
A child of strange origin, during a time of war, a time wherein the world was younger, more aggressive and there were more losses of life. This caused this strange child to become numb to the horrors of death and conflict. But seeing so much suffering does a few things to a creature that does not know its own true nature. It wanted to help the humans, as much as it could throughout her almost three centuries of existence. Now she has grown and has come to know that the curse she bears, the one she uses in the hope of helping others is not suited for such, and so, she wastes away, drinking wine and lounging around in her castle filled with nothing but desolation and a few servants working generations for their families.
What shall that child do when given the chance to gain strength, I wonder.