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Zeta IX

A 5-Victory Novice Contractor played by foodoman in Maelstrom

This character is dead. RIP

Z went down serving her design purpose. Time to be recycled.

Zeta IX is a Android who will risk their life to become the ultimate Time Anomaly and kill as many humans as possible.

They are 1 years old, live in a secret, unground bunker, and often appears as A regular human in a plaid shirt and jeans.

Zeta IX lives in Maelstrom, a setting where videos of the supernatural go viral every day. Their journal has 10 entries. Their Questionnaire has 17 answers.

Attributes

Brawn

6

Charisma

1

Dexterity

5

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

2 Crafts

0 Culture

1 Drive

4 Firearms

1 Influence

1 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

5 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
Mob attack
4
Mob attack
5
Mob Attack
5
Mob attack
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Mute (You cannot speak or scream.)
  • Lost Hand (Any Actions requiring the affected hand fail automatically. You are -1 to -3 dice on any rolls to perform Actions which require two hands, depending on the Action.)
  • Missing Foot (Your movement speed is reduced by half.)
  • Damaged Audio Sensors (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.)
  • Shoulder Subluxation (One of your shoulders damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture

    Traumas

  • Non-Party Animal You struggle with engaging in formal social settings (e.g., weddings, parties, dinner parties). Any time you attempt to participate in a formal social setting, you must succeed a Self Control roll. If you fail, you may Exert your Mind to face your fear.
  • Uncontrollable Anger (Clowns) Your anger is powerful and hard to control. Any time you become angry, you must succeed a Self-Control roll or lash out aggressively.
  • Emergency Safety Phrase When you hear the phrase "L232-B422", roll Self-Control or Exert your Mind to avoid becoming drowsy and taking a -2 Penalty on all Actions for 30 seconds. After 30 seconds of feeling drowsy, you will fall asleep for 3 minutes.

  • Technological Advancement

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Imprisoned: Government? Facilities
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Tracker
    Given by foodoman
    The government knows where I sleep. Your whereabouts are known by the "Facility" at all times, except in locations with Satellite interference. This circumstance can be removed by repairing the Damaged Internals Battlescar with a gift, or jury rigging a repair.

    Conditions

    From Assets and Liabilities
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    From Maelstrom
    Daemon Hack Professor Thunberg has hacked Zeta IX, and added a failsafe to prevent future escapes. The next time you try to escape, shut down for one hour. This is a result the equivalent of a Hack gift, and can be removed with one as well.

    Loose Ends

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    Advancement

    Novice
    5 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 216 - Spent: 216)
    An itemized record of every Contract, advancement, and more

    Moves

    Zeta IX has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Zeta IX.

    Biography

    Zeta 9. Created in a secretive, underground government(maybe) facility to be the world's deadliest, murder bot.

    Escape attempts 2

    50 foot hallway out of the containment area, presumably another project in the wing to the right, further out to the left @ 100 feet security office on the right 50 feet from there, and you didn't discover anything on the left of that fork since you peeled after the researcher. Doors from containment will be increased from 5 armor, 5 durability to 8 and 8.

    Favorite Contractors - Dr. Nicholas Lamech - Sugar and Spice - save Zeta from falling in lava.

    character art: https://www.deviantart.com/benedickbana/gallery

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -12 Jaded

    Liabilities

    +9 Imprisoned
    Manner of Imprisonment: Government? Facilities