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Ware

A 7-Victory Novice Contractor played by Unifel in Maelstrom

Ware is a rich inventor who will risk her life to become the ultimate Tech Wizard and destroy capitalism.

She is 26 years old, lives in an underground lab near San Francisco, and often appears as a wiry woman dressed in baggy clothes.

Ware lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 12 entries. Her Questionnaire has 17 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

4 Athletics

4 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

2 Medicine

2 Melee

1 Occult

0 Performance

3 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ware is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ware has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Ware has no Traumas)


Ingenuity

Whenever , regain one Source. Cooldown: one day

Circumstances

Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
Point of Contact: Transaction Accountant
Given by Ricterx
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Richard Chin. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
From Maelstrom
Can't Talk about a Lot You can't talk about the location you visited during the game 'Bad Lot' unless you are in the location The character can hint, but can't share information. They can't get around this.

Loose Ends

He's Watching

Moderate Dangerous Given by MesmerMara
Someone is looking for you. Maybe they want their treasure back. Maybe they want something else.

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Advancement

Novice
7 Victories - 0 Failures
Remaining Exp: 0
(Earned: 243 - Spent: 243)
An itemized record of every Contract, advancement, and more

Moves

Ware has made 1 Move.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Ware.

Assets And Liabilities

Assets

-1 Additional Language
Language: ASL
-18 Finances: Rich
-0 Imbued