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Ware
Yeah. Like WareTech?

A 10-Victory Seasoned Contractor played by Unifel in Maelstrom

Ware is a rich inventor who will risk her life to become the ultimate Tech Wizard and destroy capitalism.

She is 26 years old, lives in an underground lab near San Francisco, and often appears as a wiry woman dressed in baggy clothes.

Ware lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 17 entries. Her Questionnaire has 23 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

4 Athletics

4 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

2 Medicine

2 Melee

1 Occult

0 Performance

3 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Overdrive Protocol
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ware has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

  • Phobia of Monsters When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Compulsion to stare into dark corners When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist.
  • Phobia of Moths When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Ingenuity

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Finances: Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
    Point of Contact: Transaction Accountant
    Given by Ricterx
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Richard Chin. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Owner of an Island
    Given by RNGrant
    Ware owns a 18.86 Acre Island - Raraka, Isla Motu Tohepuku - which is mostly undeveloped. The Island has a basic dock, a basic landing strip and hangar, power, internet, and water purification system.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    From Maelstrom
    Can't Talk about a Lot You can't talk about the location you visited during the game 'Bad Lot' unless you are in the location The character can hint, but can't share information. They can't get around this.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. You receive this automatically upon reaching Seasoned status (10 victories), and cannot take it prior to that.

    Loose Ends

    He's Coming.

    Distant Deadly Given by MesmerMara
    Heavy is the silence that descends into the night. Heavy is the darkness that hunts and feeds upon the light. Of the crown that rests heavy upon my head. And when I'm through with you you're gonna wish that you were dead.

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    Advancement

    Seasoned
    10 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 276 - Spent: 275)
    An itemized record of every Contract, advancement, and more

    Moves

    Ware has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Ware.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: ASL
    -18 Finances: Rich
    -0 Imbued