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Len
In. Out slow. Hold. Squeeze. Dead.

A 4-Victory Novice Contractor played by RNGrant in Maelstrom

Len is a Sniper who will risk her life to become the ultimate Grim Reaper and Kill the worlds heroes, and expose all to death.

She is 31 years old, lives in A cabin in the woods off Blue Ridge, Georgia, and often appears as a slender woman with long black hair.

Len lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 4 entries. Her Questionnaire has 9 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

2 Drive

4 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

4 Stealth

2 Survival

0 Technology

0 Thievery

3 Stalk

2 Trapping

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Len is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Enervated (Each tiring physical action you take causes a -1 dice penalty that lasts 15 minutes and stacks with all other penalties, including itself.)
  • Mark Of Ares: You have a red mark coverings your face warping flesh into the symbol of Ares. (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Failure
    Near-Death Experience

    Traumas

  • The Voice of Ares In any stressful social situation, or whenever the GM chooses, Ares speaks to you. You must make a self control roll not to respond
  • Killer's Focus When you shoot someone, if they aren't dead, you must make a self-control roll to do any action which doesn't involve shooting them again

  • Wrath

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Notorious among police for allegedly arranging a police ambush
    Given by WaterInMilk
    You are easily recognized and treated badly by a specific group due to something bad in your past. Police all across North America know your name and blame you for a horrific accident. Even though you weren’t found guilty they still blame you for what happened. You get -3 dice for any rolls in social situations with a North American police officer, and must roleplay your notorious status when relevant.
    Illuminated: Debated, specifically for blood magic.
    Given by WaterInMilk
    There is some publicly-accessible evidence of your supernatural nature. Rumors of your capabilities circulate online, and some people believe them. You find it easier to get publicity, often to a fault. You may be stalked by internet sleuths, and your actions, contacts, and public appearances are highly scrutinized.
    Deleted Circumstances with active Assets and Liabilities
    • Illicit Supplier: Explosives

    Conditions

    From Assets and Liabilities
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    Novice
    4 Victories - 1 Failure
    Remaining Exp: 0
    (Earned: 195 - Spent: 195)
    An itemized record of every Contract, advancement, and more

    Moves

    Len has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Len.

    Biography

    https://www.wallpaperuse.com/vien/hbTwhh/ has where got image

    Full name Valentina Haven

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -0 Finances: Average
    -6 Illicit Supplier
    Stockpile Type: Explosives
    -12 Jack of All Trades
    -0 Imbued

    Liabilities

    +6 Vengeful