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Asha

A 1-Victory Newbie Contractor played by CorruptFiles404 in Maelstrom

Asha is a adventurous park ranger who will risk her life to become the ultimate shapeshifter and liberate all animals from human rule.

She is 20 years old, lives in Silverton, Oregon in a studio apartment, and often appears as a dark-skinned plump 5'5" woman with bright white curly hair and grunge-style clothing.

Asha lives in Maelstrom, a setting where videos of the supernatural go viral every day. Her journal has 1 entry. Her Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

3 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

2 Investigation

3 Medicine

3 Melee

0 Occult

0 Performance

2 Science

2 Stealth

2 Survival

0 Technology

1 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Asha is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Asha has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Animal-Lover

Traumas

(Asha has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 6
(Earned: 162 - Spent: 156)
An itemized record of every Contract, advancement, and more

Moves

Asha has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Asha.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Cat-Eyes
-3 Beautiful
-6 Tough
-0 Imbued

Liabilities

+6 Lycanthropy