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K

A 5-Victory Novice Contractor played by inverheart in Earth-474

K is a punk rocker who will risk their life to become the ultimate NB Johny Silverhand and make the world not suck.

They are 19 years old, live in a communal squat, and often appears as a bratty punk with spiked blue, white, and pink hair.

K lives in Earth-474, a setting where a shadowy cabal hands out great power for a price. Their journal has 8 entries. Their Questionnaire has 15 answers.

Attributes

Brawn

4

Charisma

6

Dexterity

4

Intellect

3

Perception

2

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

3 Culture

0 Drive

0 Firearms

5 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

5 Performance

0 Science

3 Stealth

0 Survival

0 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(K is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(K has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Betrayal

Traumas

(K has no Traumas)


Presence

Whenever , regain one Source. Cooldown: one day

Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
From Earth-474
Infested With an Alien Parasite The parasite you swallowed has taken root in your stomach. It lies dormant. . . for now.

Loose Ends

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Advancement

5 Victories - 0 Failures
Remaining Exp: 5
(Earned: 202 - Spent: 197)
An itemized record of every Contract, advancement, and more

Moves

K has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Earth-474 can post Moves for K.

Assets And Liabilities

Assets

-3 Beautiful
-12 Jack of All Trades
-0 Imbued

Liabilities

+3 Deep Sleeper
+6 Finances: Poor
+3 Nightmares
+6 Vengeful
+6 Compulsive Liar
+6 Paranoia
+6 Delusions of Grandeur