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Aquara
Where's it hurt? You know, in that noggin of yours.

A 1-Victory Newbie Contractor played by olistepsforward in Neo-GENIS

Aquara is a anthropomorphic sylveon who will risk her life to become the ultimate therapist and carve out her own supportive space within Neo-GENIS.

She is 20 years old, lives in a modest apartment in Lincoln, Nebraska, and often appears as an anthropomorphic sylveon wearing a pink turtleneck sweater and blue jeans.

Aquara lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

2

Charisma

5

Dexterity

3

Intellect

4

Perception

1

Abilities

0 Alertness

0 Animals

1 Athletics

2 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

5 Influence

1 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

1 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

5 Therapy

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aquara is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Aquara has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Betrayal
Failure

Traumas

(Aquara has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: 5
(Earned: 155 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Aquara has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Aquara has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Aquara.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Beautiful
-0 Imbued
-3 Oblivious

Liabilities

+9 Sensitive
+9 Gullible