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Jasper Caine
"Hey there! Wanna make a deal? I'll make it worth your time."

A Newbie Contractor played by Author as a Free Agent

Jasper Caine is a confident businessman who will risk his life to become a eldritch deal-maker and garner enough favors from powerful people he has helped to be able to indirectly control the world through them.

He is 33 years old, lives in their upper-middle class home in Newton, Massachusetts, and often appears as a non-descript white man with brown hair and a confident smile, wearing a black business suit and fine black shoes.

His Questionnaire has 5 answers.

Attributes

Brawn

1

Charisma

4

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

1 Crafts

3 Culture

1 Drive

1 Firearms

4 Influence

3 Investigation

1 Medicine

0 Melee

1 Occult

2 Performance

1 Science

1 Stealth

0 Survival

1 Technology

1 Thievery

2 (4) Cyber-Secure Asset

2 (4) - Normal Asset

3 Insight

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jasper Caine is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Happy Doing Business (You just can't keep that smile off your face. (You always have a smile on your face. Whenever you would be interacting with someone, roll Self-Control. If you fail, your grin widens even further into a demonic smirk, giving you +2 Difficulty on all Social Rolls with that person).)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Near-Death Experience
    Anguish

    Traumas

    (Jasper Caine has no Traumas)


    Favors


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    The Hunger: Pain You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Additional Language: French You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 156 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Jasper Caine has not written in his journal yet.

    Moves

    Jasper Caine has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Jasper Caine is a middle-aged man from New York who moved to Massachusetts after making a deal with an eldritch entity he summoned as an attempt to gain some sort of an advantage over others in the job market. His entire life is almost entirely dedicated to his job, of which is making deals and gaining favors from people. The worst kind of loan shark; a competent one.

    He very much enjoys seeing numbers go up, and while he says he doesn't quite care for material things, that's not entirely true. He just doesn't care for them as much as he does being owed a favor. It must be in that eldritchian blood that has now dug itself deep into him. Deals have become such an important part of his mind, soul, and body, that he finds himself being physically drawn to making more of them, as well as, for some reason, finding himself with an appetite for inflicting pain on others, either through physically hurting them or by making them do something they don't want to do, or more commonly, watching a video of someone who he indirectly caused great hardship to.

    An example would be making an unofficial deal with someone and then being "forced" to make an anonymous call on them, getting them locked up for life, or paying a hired gun to do terrible things to them and record it before sending it to him. Things like that.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: French
    -1 Additional Language
    Language: Spanish
    -15 Gifted
    -3 Pathetic
    -12 Wealthy
    -3 Beautiful

    Liabilities

    +9 Sensitive
    +6 The Hunger
    New Food: Pain
    +15 Dark Fate