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Ragamuffin "Rags" Dogglefox

A Newbie Contractor played by Devils_Theatre in Secret Sapience

Ragamuffin "Rags" Dogglefox is a Nova Scotian Ducktolling Hound who will risk his life to become a Houdini dog and be the freest goodest boy ever.

He is 3 years old, lives in Northeast Tennessee, and often appears as smaller medium-sized red dog with white belly, throat, and inner leg markings.

Ragamuffin "Rags" Dogglefox lives in Secret Sapience, a setting where animals interact with the supernatural world right under the noses of humanity. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

2 Animals

1 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

4 Stealth

0 Survival

0 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ragamuffin "Rags" Dogglefox is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ragamuffin "Rags" Dogglefox has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Ragamuffin "Rags" Dogglefox has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Polyglot: Cat, Bird, Fox
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Animal You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (e.g. a chameleon blending in, a bloodhound tracking something by scent). You use your sheet’s stats as normal.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 156 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Ragamuffin "Rags" Dogglefox has not written in his journal yet.

Moves

Ragamuffin "Rags" Dogglefox has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Polyglot
Language: Cat, Bird, Fox
-0 Imbued

Liabilities

+9 Animal