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Dalton
Lo que se pierde nunca regresara

A 5-Victory Novice Contractor played by lusack02 in Criollo Problem Solvers

Dalton is a humano who will risk his life to become the ultimate Gran tirador and kill as many Gifters as possible.

He is 27 years old, lives in En la boca, and often appears as Tiene el pelo rubio y puntiagudo, un conocido abrigo rojo largo y una hebilla de cinturón en forma de revólver plateado.

Dalton lives in Criollo Problem Solvers, a setting where the supernatural has gone unchecked for long enough. His journal has 8 entries. His Questionnaire has 13 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

2 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

5 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dalton is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dalton has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover
Egoismo

Traumas

(Dalton has no Traumas)


Food

Whenever , regain one Source. Cooldown: one day

Circumstances

Imprisoned: Penal de Ezeiza
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
Arsenal: Armeria
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Respetado experto: Ejército Argentino
From Assets and Liabilities
Usted es muy respetado e influyente dentro de un campo o industria determinados. Casi todo el mundo en el ejercito Argentino sabrá de ti y respetará tu estatus y habilidad en ese campo. Las tiradas sociales realizadas contra cualquier persona en el campo elegido reciben +2 dados.

Conditions

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
The Hunger: Cigarrillos You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

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Contractor Timeline

5 Victories - 0 Failures
Remaining Exp: 7 (Earned: 199 - Spent: 192)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Dalton has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Criollo Problem Solvers can post Moves for Dalton.

Assets And Liabilities

Assets

-9 Trained Reflexes
-3 Cat-Eyes
-3 Respected Expert
Field: Ejercito Argentino
-3 Contortionist
-12 Jack of All Trades
-3 Nimble Fingers
-6 Light Sleeper
-9 Daredevil
-0 Imbued
-12 Arsenal
Arsenal Type: Armeria

Liabilities

+6 Finances: Poor
+6 Vengeful
+6 The Hunger
New Food: Cigarrillos
+9 Imprisoned
Manner of Imprisonment: Penal de Ezeiza
+6 Delusions of Grandeur