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Carlyle
"Think of the children. I do. Everyday."

A 2-Victory Newbie Contractor played by T3K as a Free Agent

Carlyle is a kind-hearted bodybuilder who will risk his life to save those without homes or loved ones.

He is 36 years old, and often appears as A strong, black-haired bodybuilder. Strong, occasionally bulging muscles are kept under a green sweater, blue jeans, and black sneakers.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

2

Perception

2

Abilities

1 Alertness

0 Animals

3 Athletics

2 Crafts

1 Culture

2 Drive

0 Firearms

3 Influence

0 Investigation

2 Medicine

3 Melee

1 Occult

1 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

3 Brawl

4 Tailoring

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Carlyle is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Carlyle has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Lifesaver

Traumas

  • Zoophobia (Small Animals)

  • Spirit


    Circumstances

    Stockpile: various ancient melee weapons
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Maelstrom
    Purple Star Fortune Thanks to a special fortune given to you by a certain doctor, you can tempt fate a little more easily when it's your day. Of course, you can only do this in the world where you got it from... +1 Reroll on 1 Roll
    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 1 Failure
    Remaining Exp: -2
    (Earned: 160 - Spent: 162)
    An itemized record of every Contract, advancement, and more

    Journal
    Carlyle has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Carlyle has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -6 Illicit Supplier
    Stockpile Type: various ancient melee weapons
    -6 Tough

    Liabilities

    +6 Anti-Social