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Henry Mortimer
Do you have Prince Albert in a can?

A 3-Victory Newbie Contractor played by Ozz in Maelstrom

Henry Mortimer is a former mortician who will risk his life to become the ultimate clown and unite the world in joyous laughter.

He is 30 years old, lives in a small apartment in Phoenix, Arizona, and often appears as a pale & bald man that tends to wear any hat he gets his hands on to hide his shiny head.

Henry Mortimer lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

1 Drive

0 Firearms

1 Influence

3 Investigation

4 Medicine

3 Melee

2 Occult

3 Performance

2 Science

1 Stealth

0 Survival

1 Technology

1 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Henry Mortimer is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Henry Mortimer has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Lifesaver

Traumas

  • Jestermorphosis Whenever you gain a gift, roll self-control to pick something that isn't clown-themed.

  • Whimsy


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Illuminated: Debated
    Given by ilyude
    There is some publicly-accessible evidence of your supernatural nature. Rumors of your capabilities circulate online, and some people believe them. You find it easier to get publicity, often to a fault. You may be stalked by internet sleuths, and your actions, contacts, and public appearances are highly scrutinized.

    Conditions

    From Assets and Liabilities
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    From Maelstrom
    Pratfaller Through hard work and lots of practice, you have mastered the graceless blundering of the clown. Good job. You can always benefit from the "Convenient Klutz" asset, regardless of your Dexterity.
    Jestermorphosis It's unclear where you end and the parasite begins. You've never felt more complete. You need more. Gain the trauma Jestermorphosis, which cannot be removed. You gain a bonus to all dicepools equal to your number of Clown Gifts divided by 3, rounded down. Once you have 10 or more Clown Gifts, the True Clown blossoms. Mark your contractor as Dead. A significant World Event begins.

    Loose Ends

    Clowned On

    Distant Fateful Given by foodoman
    The clown parasite is growing inside your body. When you hit 10 unique Clown Gifts, it will finally hatch.

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 165 - Spent: 165)
    An itemized record of every Contract, advancement, and more

    Journal
    Henry Mortimer has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Henry Mortimer has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Henry Mortimer.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -6 Clear Conscience
    -3 Lanky
    -0 Imbued