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Stroyna Dragunova
Bounty Hunter who has shifted sights for operating as contractor to further her power both supernaturally and financially.

A Newbie Contractor played by NumerousCrowsInADress in Neo-GENIS

Stroyna Dragunova is a Bounty Hunter who will risk her life to become a draconic god and amass as much wealth as possible.

She is 24 years old, lives in a rundown apartment, and often appears as a muscular siberian trans woman who stands at 6'3 with golden eyes, shaggy black hair, a handful of tattoos, and a mess of burn scars on her lower left side. She is typically clad in sweat pants and hoodies though occasionally opting for her punk gear, a black denim battle jacket with a roaring black dragon painted on the back and a variety of patches coupled with patched up black jeans and her everyday black combat boots along with a small crow medallion she wears everyday.

Stroyna Dragunova lives in Neo-GENIS, a setting inside a digital realm of video games. Her Questionnaire has 1 answer.

Attributes

Brawn

4

Charisma

2

Dexterity

1

Intellect

1

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

5 Brawl

2 Crafts

1 Culture

0 Drive

2 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

4 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Stroyna Dragunova is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 7

    Stress

    4 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Capture
    Failure

    Traumas

    (Stroyna Dragunova has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Arsenal: armory
    From Assets and Liabilities
    Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 151 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Stroyna Dragunova has not written in her journal yet.

    Moves

    Stroyna Dragunova has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Iron Will
    -6 Tough
    -6 Pack Beast
    -12 Arsenal
    Arsenal Type: armory

    Liabilities

    +7 Short Fuse
    +9 Movement Impaired
    Impairment: Burns and improperly healed bones resulting in a severe limp and chronic pain alleviates by medication and a cane.