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Sean O'Donoghue

A Newbie Contractor played by PlantageAlley in Earth Unveiled

Sean O'Donoghue is a mercenary who will risk his life to become a cyborg and become the ultimate human weapon.

He is 26 years old, lives in Cork, Ireland, and often appears as A 5'7 bulky male with jeans, any shirt and a trucker hat.

Sean O'Donoghue lives in Earth Unveiled, a setting where we learned the supernatural's real; but in the modern-day is carefully controlled by Conspiracy.

Attributes

Brawn

5

Charisma

2

Dexterity

5

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

1 Athletics

1 Brawl

1 Crafts

1 Culture

1 Drive

3 Firearms

0 Influence

2 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

2 Speedloader

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sean O'Donoghue is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Anguish
    Atrocities

    Traumas

  • (Disorder) Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
  • (Disorder) Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet.
  • (Disorder) Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Power Rerouting


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Arsenal: Armory
    From Assets and Liabilities
    Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    From Earth Unveiled
    Speedloader You've a knack for quick-loading, reload tricks, and mag-swaps. You no longer have to roll Firearms to reload any Firearms, Firearm Reloads are a Quick Action for you.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 150 - Spent: 150)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Sean O'Donoghue has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Sean O'Donoghue has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Tough
    -6 Finances: Comfortable
    -12 Arsenal
    Arsenal Type: Armory

    Liabilities

    +7 Short Fuse
    +9 One Arm
    +6 Paranoia
    +6 Delusions of Grandeur