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Blake Ellsworth

A 3-Victory Newbie Contractor played by inscrutablej in Y 2 K

Blake Ellsworth is a cat burglar who will risk his life to become the ultimate master thief and pull off the ultimate score.

He is 32 years old, lives in a penthouse apartment, and often appears as a well-dressed man with appealing features.

Blake Ellsworth lives in Y 2 K, a setting of analog sci-fi and shattered space-time. His journal has 4 entries. His Questionnaire has 7 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

2 Brawl

1 Crafts

2 Culture

1 Drive

3 Firearms

2 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Blake Ellsworth is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Blake Ellsworth has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Betrayal

Traumas

(Blake Ellsworth has no Traumas)


Psionic Power


Circumstances

Polyglot: Russian, Spanish, Mandarin
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Illicit Supplier: armory
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

Loose Ends

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Advancement

3 Victories - 0 Failures
Remaining Exp: -1
(Earned: 175 - Spent: 176)
An itemized record of every Contract, advancement, and more

Moves

Blake Ellsworth has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Y 2 K can post Moves for Blake Ellsworth.

Assets And Liabilities

Assets

-1 Additional Language
Language: Arabic
-3 Cat-Eyes
-6 Illicit Supplier
Stockpile Type: armory
-12 Wealthy
-3 Nimble Fingers
-3 Polyglot
Language: Russian, Spanish, Chinese
-9 Daredevil

Liabilities

+12 Glass Jaw
+9 Sensitive
+6 Compulsive Liar
+6 Paranoia