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Dolly Bellerose
The object of your attention

A 3-Victory Newbie Contractor played by panda in GAMPU Contracts Inc.

Dolly Bellerose is a child pageant star who will risk her life to become the ultimate Living Doll and take over the world.

She is 12 years old, lives in Florida, and often appears as a beautiful girl in a very poofy pink dress.

Dolly Bellerose lives in GAMPU Contracts Inc., a setting where videos of the supernatural go viral every day. Her journal, Dolly's Diary, has 5 entries. Her Questionnaire has 9 answers.

Attributes

Brawn

2

Charisma

5

Dexterity

3

Intellect

2

Perception

2

Abilities

2 Alertness

1 Animals

2 Athletics

1 Crafts

1 Culture

0 Drive

0 Firearms

5 Influence

1 Investigation

0 Medicine

0 Melee

2 Occult

4 Performance

0 Science

1 Stealth

0 Survival

1 Technology

1 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dolly Bellerose is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dolly Bellerose has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Near-Death Experience
Anguish

Traumas

(Dolly Bellerose has no Traumas)


Belief


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Famous: 4 time consecutive pretty princess pageant winner
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Confidant: My mommy
From Assets and Liabilities
You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
Imprisoned in Casa Verde
Given by panda
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
3 Victories - 0 Failures
Remaining Exp: 3
(Earned: 180 - Spent: 177)
An itemized record of every Contract, advancement, and more

Moves

Dolly Bellerose has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GAMPU Contracts Inc. can post Moves for Dolly Bellerose.

Assets And Liabilities

Assets

-3 Confidant
Confidant name: My mommy
-0 Finances: Average
-3 Cat-Eyes
-6 Clear Conscience
-3 Beautiful
-3 Contortionist
-6 Famous
Claim to Fame: 4 time consecutive pretty princess pageant winner
-15 Immutable Body
-0 Imbued

Liabilities

+12 Glass Jaw
+6 Short