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Jonathan Bo

A Newbie Contractor played by Murphylaw in Earth Unveiled

Jonathan Bo is a C-list dhampir actor who will risk his life to become a cult leader and accelerate society to global collapse, so he can raise a new one and cultivate this new society to creating a better Star Wars sequel trilogy.

He is 70 (appears mid 20s) years old, lives in Nevada, and often appears as -.

Jonathan Bo lives in Earth Unveiled, a setting where a supernatural cold war brews.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

2 Crafts

2 Culture

1 Drive

1 Firearms

4 Influence

2 Investigation

2 Medicine

2 Melee

2 Occult

3 Performance

0 Science

3 Stealth

2 Survival

1 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jonathan Bo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jonathan Bo has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture

Traumas

(Jonathan Bo has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Famous: playing as the astronaut named "Brett Bobbon" in a low tier horror movie
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Point of Contact: Hospital contact for blood and healing injuries
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
The Hunger: Blood, could be human or animal. Though [] prefer human blood. You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Bane: Silvered weapons You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

Loose Ends

Individual Enemy: -

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -1
(Earned: 150 - Spent: 151)
An itemized record of every Contract, advancement, and more

Journal
Jonathan Bo has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jonathan Bo has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Beautiful
-6 Point of Contact
Contact: Hospital contact for blood and healing injuries
-6 Famous
Claim to Fame: playing as the astronaut named "Brett Bobbon" in a low tier horror movie
-6 Finances: Comfortable

Liabilities

+6 The Hunger
New Food: Blood, could be human or animal. Though [] prefer human blood.
+6 Individual Enemy
Name of Enemy: -
+6 Forgetful
+6 Paranoia
+6 Bane
Weakness: Silvered weapons