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Zayir
"I'm gonna need a lobotomy once this is done."

A 8-Victory Novice Contractor played by keioschaos in Lobotomy Corporation

Zayir is a ruthless L Corp Employee who will risk his life to become the ultimate top-performing agent and prove himself to be more than his origins in the slums.

He is 24 years old, lives in a dormitory in the city, and often appears as a man with long hair and piercings.

Zayir lives in Lobotomy Corporation, a setting where agents work with abnormalities to provide energy to the outside Wings. His journal has 15 entries. His Questionnaire has 15 answers.

Attributes

Brawn

7

Charisma

3

Dexterity

5

Intellect

4

Perception

4

Abilities

4 Alertness

0 Animals

5 Athletics

5 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

0 Investigation

1 Medicine

4 Melee

0 Occult

0 Performance

0 Science

4 Stealth

0 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Abnormality Damage
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Zayir has no Battle Scars)

Body 9

Stress

8 Mind

Scuffed
0
Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Failure
Submission

Traumas

  • Traumatized Uncontrollable Anger

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Point of Contact: Shi Association
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Sociopathy
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Nightmares: Aunt Eva Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Intermittent Explosive Disorder
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Aversion to Alcohol

    Loose Ends

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    Advancement

    8 Victories - 0 Failures
    Remaining Exp: 9
    (Earned: 223 - Spent: 214)
    An itemized record of every Contract, advancement, and more

    Moves

    Zayir has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Lobotomy Corporation can post Moves for Zayir.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -6 Point of Contact
    Contact: Shi Association
    -3 Lanky
    -3 Nimble Fingers
    -0 Imbued

    Liabilities

    +6 Disorder
    Permanent Trauma: Aversion to Alcohol
    +3 Nightmares
    Subject: Aunt Eva
    +6 Disorder
    Permanent Trauma: Intermittent Explosive Disorder
    +3 Traumatized
    Trauma: Uncontrollable Anger
    +6 Delusions of Grandeur
    +6 Disorder
    Permanent Trauma: Sociopathy
    +6 Finances: Poor
    +6 Vengeful
    +6 Anti-Social
    +6 Compulsive Liar
    +6 Paranoia
    +7 Short Fuse
    +9 Sensitive