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Gene
"You need me more than I need you."

A 2-Victory Newbie Contractor played by Migzzo in Lobotomy Corporation

Gene is a Self-serving lifegiver who will risk his life to become the ultimate martyr of leadership and become a controlling, respect-demanding manager.

He is 21 years old, lives in ??, and often appears as Well-groomed stoic.

Gene lives in Lobotomy Corporation, a setting where agents work with abnormalities to provide energy to the outside Wings. His journal has 2 entries. His Questionnaire has 9 answers.

Attributes

Brawn

4

Charisma

4

Dexterity

3

Intellect

4

Perception

2

Abilities

0 Alertness

0 Animals

3 Athletics

3 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

3 Investigation

4 Medicine

4 Melee

0 Occult

1 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Shot in the shoulder
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Gene has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Submission

Traumas

(Gene has no Traumas)


Source


Circumstances

Notoriety: Well-known asshole.
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

Loose Ends

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Contractor Timeline

2 Victories - 0 Failures
Remaining Exp: 1 (Earned: 170 - Spent: 169)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Gene has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Lobotomy Corporation can post Moves for Gene.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Focused
-6 Clear Conscience
-15 Immutable Body
-0 Imbued

Liabilities

+6 Vengeful
+9 Outsider
+6 Compulsive Liar
+6 Paranoia
+6 Delusions of Grandeur
+3 Notoriety
Reason: Well-known asshole.