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Lewis

A Newbie Contractor played by Mnxn in Maelstrom

Lewis is a outgoing nerd who will risk his life to become a hero and end wealth inequality.

He is 25 years old, lives in Valencia, and often appears as a dark-haired human.

Lewis lives in Maelstrom, a setting where videos of the supernatural go viral every day. His Questionnaire has 2 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

3 Animals

1 Athletics

1 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

3 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

4 Archery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lewis is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lewis has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Animal-Lover

Traumas

(Lewis has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Additional Language: Italian You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Nightmares: Very varied Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 2
(Earned: 152 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Lewis has not written in his journal yet.

Moves

Lewis has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-1 Additional Language
Language: Spanish
-1 Additional Language
Language: Italian
-3 Nimble Fingers
-9 Daredevil

Liabilities

+6 Finances: Poor
+3 Nightmares
Subject: Very varied