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Casey Scott
Howdy, I heard ya'll got crazy shit in these parts? Sounds super fun

A 1-Victory Newbie Contractor played by August in Maelstrom

This character is dead. RIP

Casey Scott is a thrillseeker who will risk his life to become the ultimate Superhero and experience the thrills and dangers of life, while saving others.

He is 22 years old, lives in an apartment in Mesa, Arizona, and often appears as A young man with a charismatic, albeit a little crazy, with a full hooded tracksuit and with many pieces of clothing.

Casey Scott lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

2 Culture

1 Drive

1 Firearms

3 Influence

2 Investigation

1 Medicine

2 Melee

1 Occult

3 Performance

0 Science

2 Stealth

0 Survival

1 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Casey Scott is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Casey Scott has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Casey Scott has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 155 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Casey Scott has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Casey Scott has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Casey Scott.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Beautiful
-9 Daredevil
-0 Imbued