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Indiana

A Newbie Contractor played by killer121g in Maelstrom

Indiana is a androgynous socialite who will risk their life to become a skinwalker and revive all extinct species.

They are 30 years old, live in an affluent high rise apartment building., and often appears as an average height toned build. Straight, shoulder length strawberry blond hair neatly combed into a side part, sometimes wavy. Pale skin with freckling on the face and hands. Usually dressed in a button down shirt, sport jacket, dress pants and loafers. In the evenings, they can be seen wearing a branded crew neck sweater and matching sweat pants, and slippers. They tend to stick to earth tones for clothing. Their facial features are sharp yet feminine. They can also be seen wearing a thin, gold chain around their neck and a gold signet ring on their right index finger with an "I" engraved in it. They NEVER wear silver jewelry.

Indiana lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

3

Perception

2

Abilities

2 Alertness

2 Animals

2 Athletics

0 Brawl

0 Crafts

2 Culture

1 Drive

0 Firearms

4 Influence

1 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

2 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Indiana is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Indiana has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Submission

Traumas

(Indiana has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Famous
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Additional Language You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Indiana has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Indiana has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-1 Additional Language
-6 Famous
-12 Jaded