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Alex Anderite

A 1-Victory Newbie Contractor played by DroppingCyber in Earth Unveiled

This character is dead. RIP

....Unknown.

Alex Anderite is a lab-grown assassin who will risk their life to become the ultimate ultimate gemoid and stop the abuse of fellow gems by putting a permenant end to the gem trade & industry.

They are 5 years old, but look like 20 years old, live in many different assassin dens around the world, stocked with all the tools and equipment needed to survive, and often appears as a blue/red haired person, wearing many different outfits, usually going for a simple suit and tie or a trenchcoat to blend in somewhat.

Alex Anderite lives in Earth Unveiled, a setting where a supernatural cold war brews. Their Questionnaire has 3 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

1 Crafts

1 Culture

1 Drive

2 Firearms

4 Influence

2 Investigation

2 Medicine

3 Melee

0 Occult

0 Performance

0 Science

4 Stealth

0 Survival

3 Technology

2 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Monster
2
Monster 2
4
Shotgun Shot
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • The Voices: You hear the voice of whoever's soul yours once was. (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations..)
  • Gemoid Body: (Their hair and eyes shifts color depending on the lighting, going from red, blue, green, but never losing the shine that comes from their gem heritage.)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Innocents

    Traumas

  • Vengeful An insult to or an attack on your person simply cannot be tolerated.
  • Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
  • Nightmares: Lab Experimentation Your sleep is plagued with horrible nightmares.
  • (Disorder) Thalassophobia: A Phobia of the Deep. You must make a Self Control Roll to willingly enter or endure any body of water that you cannot see the bottom of (oceans, seas, water caves)
  • (Disorder) Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Source


    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Point of Contact: Criminal Connection
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Acidophobe
    Deleted Conditions with active Assets and Liabilities
    • Nightmares: Lab Experiments

    Loose Ends

    Individual Enemy: Agent Jeweler (DSP Superagent & Operative) - Agent Jeweler is the DSP Superagent-Operative assigned with capturing & containing Alex Andrite. He's a standard Superfed for the most part.

    Imminent Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 160 - Spent: 160)
    An itemized record of every Contract, advancement, and more

    Journal
    Alex Anderite has not written in their journal yet.

    Moves

    Alex Anderite has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Alex Anderite.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Beautiful
    -6 Point of Contact
    Contact: Criminal Connection
    -12 Jaded

    Liabilities

    +3 Nightmares
    Subject: Lab Experiments
    +9 Outsider
    +6 Individual Enemy
    Name of Enemy: Agent Jeweler (DSP Superagent & Operative) - Agent Jeweler is the DSP Superagent-Operative assigned with capturing & containing Alex Andrite. He's a standard Superfed for the most part.
    +6 Defective Sight
    +6 Paranoia
    +6 Disorder
    Permanent Trauma: Acidophobe