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Crystal Landis

A Newbie Contractor played by emoprincess420 in Earth Unveiled

Crystal Landis is a entomologist who will risk her life to become the ultimate changeling and gain control of her own population of people.

She is 27 years old, lives in a dingy, cluttered home in Riverside, California that is filled with bugs (both contained and not), and often appears as an exhausted scientist with long dull black hair tired into a ponytail. Her entire body up to her face is covered in circular scars.

Crystal Landis lives in Earth Unveiled, a setting where we learned the supernatural's real; but Conspiracy is afoot.

Attributes

Brawn

1

Charisma

1

Dexterity

3

Intellect

5

Perception

3

Abilities

4 Alertness

3 Animals

2 Athletics

1 Brawl

0 Crafts

2 Culture

2 Drive

2 Firearms

0 Influence

3 Investigation

2 Medicine

0 Melee

2 Occult

0 Performance

3 Science

1 Stealth

2 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Crystal Landis is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Crystal Landis has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Anguish
Atrocities
Murder

Traumas

  • Nightmares Your sleep is plagued with horrible nightmares.
  • Anti-Social You struggle with engaging in social interaction.
  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.

  • Bugs


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. She is a part of a parasitic bug hive mind

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: -5
    (Earned: 150 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Crystal Landis has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Crystal Landis has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Pathetic
    -6 Focused
    -3 Nimble Fingers
    -3 Avoidance

    Liabilities

    +9 Sensitive
    +3 Ugly
    +6 Anti-Social
    +6 Compulsive Liar
    +9 Supernatural Condition
    Supernatural Condition: She is a part of a parasitic bug hive mind
    +6 Paranoia