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Rachel Mike
unnoticed

A Newbie Contractor played by TangyOrange in Earth Unveiled

Rachel Mike is a soldier who will risk his life to become a Cyborg and Become the best gunslinger.

He is 30 years old, lives in Texas, one bedroom studio, and often appears as a normal human who is not really special tan brown skin, average face not the most beatiful or ugly, average hieght 5'9"-5'10", you wouldnt give them a second glance if you saw him.

Rachel Mike lives in Earth Unveiled, a setting where we learned the supernatural's real; but Conspiracy is afoot.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

1 Culture

2 Drive

4 Firearms

0 Influence

2 Investigation

1 Medicine

0 Melee

1 Occult

0 Performance

0 Science

3 Stealth

0 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Rachel Mike is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Rachel Mike has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Near-Death Experience
Anguish

Traumas

(Rachel Mike has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Confidant: Billy the arms dealer
From Assets and Liabilities
You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Giftless Some seal, curse, restriction, issue, or otherwise condition has "sealed away" or otherwise held your latent Gifts from you. (You begin play with your starting Gifts "locked"; you may not spend your starting Gift Points until you buyoff or are

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Rachel Mike has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Rachel Mike has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Confidant
Confidant name: Billy the arms dealer
-0 Imbued
-6 Finances: Comfortable

Liabilities

+6 Anti-Social
+30 Giftless