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Jesse

A 2-Victory Newbie Contractor played by MrX in Maelstrom

Jesse is a Med Student who will risk their life to become the ultimate Frankenmonster and Push the boundaries of medical science!.

They are 27 years old, live in Atlanta, GA, USA, and often appears as A university student.

Jesse lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

2 Brawl

3 Crafts

0 Culture

2 Drive

0 Firearms

2 Influence

3 Investigation

3 Medicine

0 Melee

1 Occult

0 Performance

4 Science

0 Stealth

2 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Gunshot wound
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Soft Spot (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

    (Jesse has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

    Loose Ends

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    Advancement

    2 Victories - 0 Failures
    Remaining Exp: 8
    (Earned: 160 - Spent: 152)
    An itemized record of every Contract, advancement, and more

    Journal
    Jesse has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jesse has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Jesse.

    Assets And Liabilities

    Assets

    -3 Nimble Fingers

    Liabilities

    +3 Deep Sleeper