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Eustass Graves

A Newbie Contractor played by MonsterCookie9 in Maelstrom

Eustass Graves is a psychic sorcerer who will risk his life to become a perfect storm and take over the body of a harbinger.

He is 19 years old, lives in new york, and often appears as a vertigo affected expo chef.

Eustass Graves lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

5

Charisma

2

Dexterity

1

Intellect

3

Perception

2

Abilities

4 Alertness

1 Animals

4 Athletics

2 Brawl

2 Crafts

2 Culture

1 Drive

0 Firearms

1 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

0 Stealth

1 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Eustass Graves is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Vertigo (You suffer a -3 dice penalty to any rolls which involve balance or grace.)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Injustice
    Anguish

    Traumas

    (Eustass Graves has no Traumas)


    Cursed Energy


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Eustass Graves has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Eustass Graves has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average

    Liabilities

    +6 Scarred
    Scar: Vertigo