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Jasper Kellerman

A Newbie Contractor played by FruityTTRG in Earth Unveiled

Jasper Kellerman is a Arms Merchant who will risk his life to become a sorcerer and weaponize the public, hindering damage from curses.

He is 23 years old, lives in Montana, and often appears as a young man with business attire standing 5'11, with darkskin and a nimble build.

Jasper Kellerman lives in Earth Unveiled, a setting where we learned the supernatural's real; but Conspiracy is afoot.

Attributes

Brawn

2

Charisma

1

Dexterity

2

Intellect

1

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

2 Brawl

2 Crafts

1 Culture

2 Drive

4 Firearms

1 Influence

3 Investigation

1 Medicine

3 Melee

3 Occult

0 Performance

1 Science

3 Stealth

2 Survival

3 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jasper Kellerman is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jasper Kellerman has no Battle Scars)

Body 6

Stress

3 Mind

Hurt
-1
Injured
-1
Wounded
-2
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Jasper Kellerman has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Sorcery
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Illicit Supplier: Firearms/CT
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Jasper Kellerman has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jasper Kellerman has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Illicit Supplier
Stockpile Type: Firearms/CT
-3 Respected Expert
Field: Sorcery
-6 Tough
-3 Nimble Fingers
-0 Seen Things

Liabilities

+6 Vengeful