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Edward
The Eagle Who Wants to Be Free

A 1-Victory Newbie Contractor played by panda in GAMPU Contracts Inc.

Edward is a bald eagle who will risk his life to become the ultimate magical animal and live a life of True Freedom.

He is 22 years old, lives in the Cincinnati Zoo, and often appears as a handsome bald eagle.

Edward lives in GAMPU Contracts Inc., a setting where videos of the supernatural go viral every day. His Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

3

Perception

5

Abilities

1 Alertness

1 Animals

2 Athletics

1 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

1 Stealth

1 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Edward is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured with a full set of human teeth (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Animal-Lover
    Capture

    Traumas

    (Edward has no Traumas)


    Freedom


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Deleted Circumstances with active Assets and Liabilities
    • Imprisoned: in a bird exhibit at the Cincinnati Zoo

    Conditions

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Animal You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (e.g. a chameleon blending in, a bloodhound tracking something by scent). You use your sheet’s stats as normal.
    Additional Language: English You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    1 Victories - 0 Failures
    Remaining Exp: 6
    (Earned: 161 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Edward has not written in his journal yet.

    Moves

    Edward has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GAMPU Contracts Inc. can post Moves for Edward.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: English
    -9 Trained Reflexes
    -3 Cat-Eyes
    -3 Beautiful
    -3 Contortionist
    -3 Nimble Fingers
    -6 Born Runner
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +3 Illiterate
    +9 Imprisoned
    Manner of Imprisonment: in a bird exhibit at the Cincinnati Zoo
    +9 Outsider
    +9 Animal