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jerry mandering

A 3-Victory Newbie Contractor played by Icewizard in Maelstrom

jerry mandering is a drug-dealer who will risk his life to become the ultimate slime-person and ultimate drug lord.

He is 19 years old, lives in on a small cog boat off the shore of Japan with Sam Bellamy, and often appears as 6.5 ft white male, he recently just moved to japan after being arrested in the us several times for... not drugs..,.

jerry mandering lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

3

Dexterity

4

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

2 Brawl

2 Crafts

0 Culture

1 Drive

3 Firearms

2 Influence

2 Investigation

0 Medicine

5 Melee

0 Occult

1 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(jerry mandering is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(jerry mandering has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

  • fear of simians slight fear nagging feeling

  • source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    From Maelstrom
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    3 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 165 - Spent: 160)
    An itemized record of every Contract, advancement, and more

    Journal
    jerry mandering has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    jerry mandering has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for jerry mandering.

    Biography

    Growing up I was teased by my 6.5 height but small muscles, I set out on a journey of drugs and slight body building, a local drug lord took me in and gave me a job as a driver for a several years, I dream to be like Him one day.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Lanky